DOOM is an incredible game, flaws and all. Audio issues and frame rate drops were annoying at times, but weren’t dramatic enough to deter us from a beautiful, pulse-raising good time – and we imagine that future updates will at least partly solve these problems. DOOM is one of the best first-person shooters we’ve ever played, and is certainly the best in its class on Switch. There’s a certain magical quality about having a game this good on the go. Its brilliant campaign is reason enough to pick it up, but DOOM’s multiplayer will keep you coming back for more for months to come. While it’s perhaps not as polished as it is on other formats, having DOOM in portable form is a revelation, and developer Panic Button deserves high praise for porting over id Software’s classic title so brilliantly. DOOM was definitely made with portable mode as the primary focus. Whether docked or not, it runs at 720p, the native resolution of the Switch’s display. That means it looks really great in handheld mode, but when docked things start to look a bit muddy and blurry. We didn’t find that this caused issues for us with the game, but it was noticeable. What did cause some problems were the frame rate and the audio. DOOM is a beautiful game, but that beauty comes with a price tag. When enemies got a bit too dense on screen or when large numbers of particle effects were going on at once, the frame rate took a major hit, becoming noticeably choppy. If we had to guess, we’d say the frame rate can occasionally drop into the teens.
No. of Players : up to 12 players
Languages : Multi
Tittle ID : 0100416004C00000
File Size : 14 GB
File Type : XCI
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